![]() Other companies would have left support for new consoles to a third-party. Iizuka added that being able to also support Switch is an advantage of developing an internal engine. Having said that, they did predict, “It’s going to come to Nintendo’s new console” when they started the project. Another big problem they had was having to support a new console when the Switch version was announced in the middle of development. However, they were able to solve them one by one, so he now thinks development is progressing very quickly. ![]() When asked if they had any hardships with the new game engine Hedgehog Engine 2, Nakamura said that they did have various things to deal with during the early phases. Iizuka thinks Japanese fans also like the fact that this game has a serious story, and that they can make their own character with the customization aspect. Some people might be wondering why Shadow is on the enemy’s side, but they can find out more by experiencing the story.Īnnouncements and trailers have been released earlier in the west, but they have noticed a steadily increasing number of views as they release new trailers, starting from the first teaser trailer in last year’s June, then the trailer in March, and the Nintendo Direct in April. Nakamura said they did so because if they just show Eggman saying “I have conquered most of the world,” it wouldn’t seem convincing enough. Iizuka wanted to show that by giving a sneak peek of a mysterious strong enemy. The main part of the storyline is that Eggman gathers strong enemies in the past to form an all mighty army to fight the hero army. There’s also a new character (Infinite) whose details are being kept secret by Nakamura, except for the fact that the character is going to lead Eggman’s army. Past boss characters like Chaos and Metal Sonic will appear in Eggman’s army. They will explain the “war situation” in other areas. Sonic and the rest of the gang form a resistance to stand against Eggman’s army, so they relay information from headquarters. In stages you will get to hear radio contact from partners like Tails and Amy. However, there is some sort of feature that’s unlocked after you’ve cleared the game once. When asked if it’s possible to have multiple avatars, Iizuka said that since it’s supposed to be the player’s own personification, you can’t change characters in the middle of the game. Each species will also have their own unique skills, such as wolves being able to pull nearby rings. Players will be able to make selections for the face, mouth, body color, and gender. ![]() But in the full game, there will be multiple aspects to mess around with. Recent demos have featured the custom character that is randomly generated. But this time the concept is that all three styles (Modern, Classic, Avatar) would be high-speed based. In past games, each playable character would have their own vector in the action. While Nakamura noted that the Modern Sonic series has had many playable characters, he wanted to go with the theme of playing side-by-side with the Blue Blur. The avatar was created with the idea of “making straight high-speed action”. Famitsu went to Nakamura for an explanation as to how the custom character was implemented.
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